![]() ![]() Mouse and Keyboard Customizer: Customize hotkey layouts according to workflow. Autoseams Box: Create perfect seams to hard-surface models in a single click. Once selected, users can then extract new shells and unwrap them on the fly. Polygon Magic Wand: Select groups of polygons using geometry properties, as you would in Photoshop with pixel areas. Texel Density Tools: Easily edit and visualize texel density of polygons and shells in real-time, ensuring density-consistent UV maps across models. New UI: More intuitive GUI mirrors top 3D applications with faster access to most commonly used features for UV mapping. New Features Include: -Full Auto UV: Compute UV maps in a single click or use the “advanced” controls to adapt the common characteristics of large assets for future processing. Since the release of V10, Rizom-Lab has continued to find new ways to address one of the most labor-intensive aspects of the 3D process. Since inception, RizomUV has amassed an enviable list of users, including artists at Ubisoft, Capcom, GameLoft, 2K, Virtuous Games, Unit Image and Valve Software. “This latest update is living proof, with a new UI designed for game and VFX users, and tools that can tackle everything from an industrial design to photogrammetry. “Artists come to us because we’re fast and we listen,” said Rémi Arquier, RizomUV’s creator. Now known as RizomUV, this professional toolset can provide distortion-free UV maps quickly, sometimes in a single click thanks to a new UV tool and an artist-friendly UI. Read a full list of new features in RizomUV 2019.1 VS and RizomUV 2019.Rizom-Lab upgrades its professional UV mapping tool, giving it a new name and seven new features. There are third-party integration plugins for 3ds Max, Blender, LightWave, Maya, Modo and ZBrush. Pro licences cost €59.90/month/token ($67/month/token). ![]() Pro licences cost €34.90/month/token ($39/month/token).įor RizomUV RS, a perpetual licence costs €299.00 (around $332) and rent-to-own costs €29.90/month ($33/month). Indie licences of both types are node-locked to two computers, while Pro users can also rent floating licences.įor RizomUV VS, a perpetual licence costs €149.90 (around $167) and rent-to-own costs €14.90/month ($17/month). Indie users get the option to rent to own or buy a perpetual licence Pro users get a rental-only model. Licensing varies between Indie users – artists and companies earning under €100,000/year – and Pro users. The two editions have similar features, but whereas VS is designed for games and VFX, RS is designed for product design, and works in unnormalised UV space, respecting the dimensions of the original model. The 2019.1 updates are free to licensed users. RizomUV 2019.1 VS and RizomUV 2019.1 RS are available for 64-bit Windows 7+, macOS 10.12.5+ and Linux. Find a full list of changes via the link below. The software’s scripting capabilities have also been extended. Workflow improvements include the option to generate stacked groups from overlapped UV islands, and to switch the up axis of the 3D viewport between the X, Y and X axes to fix orientation issues when importing from Blender or Maya. ![]() It is compatible with Ubuntu 14.0 and above and CentOS 7.6. The update moves the Linux edition of the software, previously available in beta, to a stable production release. ![]() Updated 6 December 2019: Rizom-Lab has released RizomUV 2019.1 VS and RizomUV 2019.1 RS. There are also changes to the way UV islands are stacked, plus a number of smaller new features and UI changes: you can find a full list via the link at the foot of the story. Workflow changes include the option to set the snapping distance for both point and grid snapping based on absolute distance, viewport zoom level, or the grid itself.īoth of the software’s viewports can now display only flattened or only unflattened UV islands, or both.įBX export has also been extended, with UDIMs, tile geometry, UV island groups and island properties now saved in FBX files while a model’s old UVs are now erased by default when exporting multiple UV sets. Rizom-Lab has also introduced a supporting script library, which currently includes a starter script for finding similar edges to the one selected on a model, and unwrapping and packing UVs accordingly. New Lua script launcher panel, plus improvements to workflow and FBX exportĬhanges in the RizomUV 2019 updates include a script launcher panel for running Lua scripts from the UI. The releases add a new Lua scripting panel, improve snapping workflow, and extend FBX export. Rizom-Lab has shipped RizomUV 2019 Virtual Spaces (VS) and RizomUV 2019 Real Space (RS), the latest updates to its family of UV unwrapping software. ![]()
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